/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef CORE_HOMEMOVEMENTGENERATOR_H
#define CORE_HOMEMOVEMENTGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"

class Creature;

template < class T >
class HomeMovementGenerator;

template <>
class HomeMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
{
public:

    HomeMovementGenerator() { }
    ~HomeMovementGenerator() { }

    void Initialize(Creature &);
    void Finalize(Creature &) { }
    void Reset(Creature &);
    bool Update(Creature &, const uint32 &);
        void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
    MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }

    bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }

private:
    void _setTargetLocation(Creature &);
    DestinationHolder< Traveller<Creature> > i_destinationHolder;

    float ori;
        uint32 i_travel_timer;
};
#endif
